Author: MMOsite Writer Alexander Hinkley
The League of Legends 4.10 patch was released recently which included the much anticipated rework of Nidalee among other important changes. Nidalee is one of the most frequently played champions in the game. According to lolking charts, she is the most popular champion on Dominion and ranks in the top five most popular champions on Twisted Treeline, Howling Abyss, and of course Summoner’s Rift. She’s an annoying champ to play against since all Nidalees ever seem to do is spam spears and then run away when an enemy gets close. Riot intended to fix that with this rework.
Nidalee’s “Prowl” passive got a slight nerf. She now only gets a 10% movement speed buff while moving through bushes rather than 15%. Her passive also got a secondary function added onto it called “Hunted.” Whenever Nidalee hits an enemy champion with Javelin Toss or one of her Bushwhack traps, it marks them as “Hunted” for four seconds. Nid then gets vision of that champion, 30% increased movement speed toward them (within a range of 5,500), and added effects/damage to all of her Aspect of the Cougar abilities.
Javelin Toss is the ability that Nidalee is most known and hated for. The range, cooldown, and mana cost all remained the same but Riot did reel back the damage a bit. The ability used to inflict damage in a range of 55 / 95 / 140 / 185 / 230 (65% AP) minimum to 137 / 237 / 350 / 462 / 575 (+162.5% AP) maximum depending on how far the spear had traveled and the ability level. Here’s the damage now: 50 / 75 / 100 / 125 / 150 (+40% AP) to 150 / 225 / 300 / 375 / 450 (+120% AP). It’s significantly lower, but is it enough to discourage people from just spamming it like they used to? Let’s assume that a Nidalee with 200 AP has thrown a spear and it has traveled maximum distance before hitting a champion with no magic resist (so as to make calculations easier). The old Nidalee would have dealt 900 magic damage with that spear. The new Nidalee will deal 690 with it. That is a lot more reasonable, though admittedly it still hits pretty hard.
In addition to decreasing the spear’s damage, it is now also much harder to hit, however. The “missile width” of the spear was decreased by half meaning it is basically twice as hard for you to actually hit someone. This is a very welcome change because it should take skill to aim those spears.
Bushwhack got a huge buff during the rework. Nid’s traps used to be pretty much an afterthought. They were something that didn’t inflict much damage but merely helped to ward bushes against incoming ganks because they granted vision of any enemy champion who stepped on it. Now the traps are an integral part of her kit and deal a percentage of the enemy champion’s current HP. At max level, a trap can deal up to 100 + 20% (+1% per 50 AP) of the victim’s current HP in magic damage. That’s pretty ridiculous. Say someone with 2,000 HP steps on one and Nid has 200 AP. That’s 580 damage right there. That’s more than a Teemo mushroom! (Teemo’s shrooms do 450 + 50% AP which, if he had 200 AP, would deal slightly less at 550 not accounting for magic resist).
Nidalee’s traps are actually comparable to Teemo’s mushrooms overall now. Teemo’s mushrooms are cloaked while Nidalee’s traps are not, so that is an advantage of the shrooms but on the other hand, Teemo’s mushrooms can also be destroyed if someone has vision while Nidalee’s traps cannot be so that is an advantage of the traps. A mushroom will slow enemy champions that step on it and also have a slight AoE effect while Nidalee’s traps only grant vision and can only hit one champion. On the other hand, Nid’s traps also add a mark of Hunted onto that champion which helps her a lot. The shrooms last for ten minutes and Bushwhack traps only last for two minutes (decreased from four pre-rework) so the mushrooms are probably still better in the long run, but clearly Bushwhack is going to be a much more useful spell for Nidalee now.