In the upcoming patch 5.2, League of Legends will have a new Champion named Kindred, the Eternal Hunters.
Here’s the background:
Separate, but never parted, Kindred represents the twin essences of death. Lamb's arrow offers a swift release for those who accept their fate. Wolf hunts down those who run from their end, delivering violent finality within his crushing jaws. Though interpretations of Kindred's nature vary across Runeterra, every mortal must choose the true face of their death.
Lamb for champion and wolf for monsters, either kill or assist will make an 1.25% permanent bonus on-hit physical damage. Once applied, lamp can hunt the same champion after 4 minutes’ cooldown. The core skill to add damage and whether there is a limit for lamb is to be confirmed.
Short distance movement to cast damage and reduce cooldown of Wolf’s Frenzy for 2 seconds. A skill to escape.
Passive: Move to add stacks to the maximum of 100, and get health from basic attack.
Active: Activate wolf to attack for 8 seconds with the effect from Mark of the Kindred.
A skill increases the survival ability.
Slow down the target and the wolf will deal damage on the base of 5% of the target's maximum health after three attacks from lamb. A control skill.
Lamb's Respite is an ally-targeted point-blank area of effect and will affect both ally and enemy. A skill which may be applied to restrict enemy or saving dying ally. But as the healing effect will deal to both side, the situation of cast should be further concerned.
From the design of abilities we can see that Kindred is positioned to hunt in the jungles, but as the Mark of the Kindred skill will make it excellent position as ADC after several stacks gained. Let’s see Kindred’s performance and check what we can manage with this new champion.
For details please click here.