Orianna Strategy and Build Guide

Orianna
Orianna, the Lady of Clockwork

1. Summoner Spells
2. Runes
3. Masteries
4. Abilities
5. Items Build
6. Pros and Cons
7. Tips (Early, Middle and Late Game)
8. Warding Spots

 

Summoner Spells

Ingite Flash or Barrier Flash

Flash gives you the mobility needed to escape, catch people, and outplay your opponent. Ignite increases your damage, allows you to secure kills, and the healing reduction is strong against opponents who rely on spell vamp. You can take Barrier against high burst champions that might give you trouble such as Zed.

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Runes

Greater Quintessence of Ability Power 3x Greater Quintessence of Ability Power (+4.95 ability power)
Greater Seal of Armor 9x Greater Seal of Armor (+1.41 armor)
Greater Glyph of Magic Resist 9x Greater Glyph of Scaling Magic Resist (+1.34 magic resist)
Greater Mark of Magic Penetration 9x Greater Mark of Magic Penetration (+0.87 magic penetration)

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Masteries

Orianna Masteries

Offense - 21 points in Offense will increase your damage and cooldown reduction; Spellsword is a great mastery for one skill point.
Utility - 9 points in Utility increases your mana, mana regeneration, and the duration of blue buff by 20% with Runic Affinity.

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Abilities

Orianna Item Build

Skill Order: R - Q - W - E

  • You max R first for the reduced cooldown and increased damage
  • You max Q next for the reduced cooldown and increased damage
  • You max W next for the increased damage and movement speed modifier
  • You max E last for the increased damage, shield, and bonus armor/magic resist

You put your first skill point in E so that you can easily win trades by blocking the enemy's damage while using your autos to counter-attack.
The reason you max Q first instead of W is that maxing Q reduces the cooldown to 3 seconds. Compare this to Orianna's W that stays at a 9 second cooldown no matter how many points you put into it. This will increase your damage per second as you will land multiple Qs while your W is on cooldown.

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Item Build

Orianna Masteries

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Pros and Cons

Pros

  • Has fantastic team fight presence with her ultimate
  • Very strong early game harass
  • Brings a lot of utility to the team
  • Not only does damage, but can shield allies
  • Really easy last hitting with her auto attack animation
  • Great passive
  • Her shield and movement speed boost can help her escape ganks
  • Synergizes well with gap closing bruisers because of her ability to shield them then ult when they initiate

Cons

  • A skill shot heavy kit
  • Reliant on landing skill shots to do any sort of damage
  • A champion with a high skill cap
  • Can be difficult to pull off successful ganks, especially if the enemy has flash up

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Tips

Early Game

  • Orianna has an amazing early game once she hits level 3
  • She can trade with most AP mids levels 3-5 if played properly
  • It's important to auto attack when you trade because of her passive
  • Her shield negates a lot of the enemy's damage and allows her to win trades
  • Although you can play aggressive early on with Orianna, be careful of being baited into a gank or having the enemy freeze their lane in front of their tower
  • Don't overuse your Q+W early on or else you will run out of mana. When you do use this combo make sure to follow up with auto attacks as the enemy will be slowed and you will be able to land 1 or 2 auto attacks.

Middle Game

  • Orianna has a fantastic middle game
  • Her ultimate provides a ton of crowd control
  • Orianna has great roaming because of the mobility that comes from her W, but her ganks aren't that strong as they're completely reliant on landing skill shots and enemies can flash out of them and escape.
  • You want to farm wraiths and look to counter gank if the enemy AP mid roams. Unless a champion with no escapes has their flash down, it's usually best not to try to roam because of your skill shot heavy kit.
  • You can shield an ally and then have them initiate the fight. This works great on champions such as ShyvanaAmumu, and Jarvan IV.
  • You need to utilize all of Orianna's abilities in team fights. Shield allies, slow opponents, speed up allies, and land auto attacks.

Late Game

  • Late game is when you HAVE to land clutch ultimates in team fights
  • You can shield and speed boost your ad carry to help peel
  • The laning phase is now over and everyone should be grouped. It's now important to team fight properly, make smart initiations, and have proper positioning.
  • You can shield an ally and then have them initiate the fight. This works great on champions such as ShyvanaAmumu, and Jarvan IV.
  • You need to utilize all of Orianna's abilities in team fights. Shield allies, slow opponents, speed up allies, and land auto attacks.
  • I can't emphasize enough the important of landing clutch ultimates late game. If you mess up your ultimate it can cause you to lose the game.

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Warding Spots

Blue Side

  1. Ward here when warding at 3 is too dangerous. You can put a ward here from behind the wall, which makes it very safe.
  2. Best location for warding the right side. This is especially important against Twisted Fate because he will use his ultimate from this brush to gank bot lane. Gives more vision of dragon/river, gives you more time to react to a gank, and vision of more paths.
  3. Warding here is EXTREMELY important against junglers with huge gap closers such as NocturneShacoJarvan IVFiddlesticks, etc. This is a common area for these kinds of junglers to gank from and without a ward you can be baited.
  4. You can ward the enemy blue to set up a steal. Good idea if you're against a mid laner that's highly dependent on blue buff such as AniviaRyze, etc.

Purple Side

  1. Ward here when warding at 3 is too dangerous. You can put a ward here from behind the wall, which makes it very safe.
  2. Best location for warding the left side. Gives more vision of river, gives you more time to react to a gank, and vision of more paths.
  3. Warding here is EXTREMELY important against junglers with huge gap closers such as NocturneShacoJarvan IVFiddlesticks, etc. This is a common area for these kinds of junglers to gank from and without a ward you can be baited.
  4. You can ward the enemy blue to set up a steal. Good idea if you're against a mid laner that's highly dependent on blue buff such as AniviaRyze, etc.

Credits: Hexadecimal

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